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Computers: Games

Congreso de Desarrolladores de Videojuegos 2008 November 20, 2008 November 22, 2008 Spain

http://www.doid.org/cdv/portal/
Local congress for Spain and for developpers of videogame industry. Key notes, round tables, demos, shows,… The state of the art in Spain about the videogames industry. An event to connect the academy and the industry. Formal teaching in games, high education, academia,…

Camino de Vera, s/n

GDTW 2007 - The Fifth Annual International Conference in Computer Game Design and Technology November 14, 2007 November 15, 2007 United Kingdom

http://www.cms.livjm.ac.uk/GDTW/GDTW2007/default.htm
The design and creation of modern computer and video games demands an ever-increasing sophistication and technical expertise. This drives the computer game industry into a more interdisciplinary and complicated one. Long gone are the days when good games are produced by lone programmer sitting in a dark room for days on end. Instead, they are replaced with a group of strong programmers, artists and hardware specialists.

This ever-increasing demand in human resources requires the industry to be able to recruit people who have more knowledge in computer design and programming straight away. To answer this demands, academic institutions do their share of effort in providing these people.

As one of the pioneer institutions which spearheaded the introduction of computer games technology degree, the School of Computing & Mathematical Sciences at Liverpool John Moores University proudly presents the fifth annual international conference in computer games technology which aims at bringing students, academics and developers in the computer games industry closer together. In addition, this workshop is also endorsed by several game companies, middleware companies, and other organisations supporting the UK games industry. This year again the conference is extended to two days to include tutorial, exhibition and academic research presentation sessions in addition to the usual high quality lectures from several great names in the industry.

The aims of the conference are:

To provide a forum to discuss state of the art games design and current and future games technology with the specialists.

To enable academics and researchers in computer game technology and computer entertainment to present their work during the research sessions, and to seek opportunities for collaboration with the industry and for academic research partners.

To facilitate relationships and collaboration between academics promoting Computer Games Technology courses, the UK games industry and supporting organisations.

To provide games companies and related industries the opportunity to present their companies, products, job opportunities, and to discuss and discover alternative technology for game development.

To allow students studying Computer Games Technology to make early contact with key players in the industry, enabling them to learn first hand about games development, and the challenges of working with and for a fast moving technology.

Byrom Street, James Parsons

Toronto Independent Games Conference 2007 October 25, 2007 October 27, 2007 Canada

http://www.torontoigc.com
The Toronto Independent Games Conference (TIGC) is a Toronto-based educational conference and trade event for game developers, with a strong focus on 3rd party “indie” developers, hobbyists, and students. TIGC provides educational, business, and networking opportunities for both game development professionals and those who would like to break into the game development industry. It is a way for those interested in game development to gather and exchange ideas and learn from each other.

The mission of the TIGC is to benefit the game development community in Toronto and Southern Ontario by fostering the growth and education of independent game developers and those interested in pursuing a career in game development.

FuturePlay 2007 November 15, 2007 November 17, 2007 Canada

http://www.futureplay.org
Why do people play? How do people play? When do people play? What are they using to play? If these are the kind of questions that burn in your brain day and night, Future Play 2007 might be the place you find some answers.

Profit Maximization in the Video Game Industry November 28, 2006 USA

http://www.iqpc.com/na-10738-001
Welcome to IQPC?s launch of Profit Maximization in the Video Game Industry Conference! We have designed this conference to enable you to meet publishers, developers and investment industry leaders from the video game community.

Games Convention Asia 2007 September 7, 2007 September 9, 2007 Singapore

http://www.cems.com.sg
Singapore?s First International Showcase for Interactive Entertainment, Infotainment, Edutainment, Hardware & Technology

Singapore, 14 September 2006 ? The very first GCA Games Convention Asia will be held in Singapore from 7?9 September 2007. The Leipzig Fair, the organiser of GC (Games Convention) ? Europe?s biggest show in the industry ? has granted Singaporean organisers CEMS (Conference & Exhibition Management Services Pte Ltd) the right to use the name ?Games Convention?. Yet although the new exhibition will be based on the highly successful Leipzig GC, the Leipzig Fair?s CEO and President Wolfgang Marzin stressed that: ?GCA is an exhibition for the Asia?Pacific market that is being developed by CEMS in conjunction with LMI Leipziger Messe International GmbH, a subsidiary of the Leipzig Fair operating abroad.?

GCA Games Convention Asia will be the only exhibition in the region to reflect the trends of the rapidly expanding Asian electronic games market. As well as showcasing the latest computer games and hardware, it will also feature entertaining information, media education and dazzling events for the general public. The organisers expect about 200 exhibitors from the Asia?Pacific region ? mainly China, Japan, Korea, Singapore and India ? to take part in the exhibition?s debut. Moreover, the show is set to draw more than 100,000 visitors from Singapore and the neighbouring region, including 5,000 trade visitors. The organisers? aim is to firmly establish what will be the Asia?Pacific region?s biggest exhibition devoted to digital media, computer games, entertainment and educational software as well as hardware. The venue will be the Suntec International Convention & Business Centre in the country?s capital Singapore.

GCA Games Convention Asia will be officially supported by the EDB (Economic Development Board, which spearheads economic growth in Singapore), IDA (Infocomm Development Authority, the country?s IT and telecoms agency), MDA (Media Development Authority), SECB (Singapore Exhibition & Convention Bureau) and SiTF (Singapore infocomm Technology Federation) along with leading Singaporean business organisations such as the DMC (Digital Media Chapter), GXA (Games eXchange Alliance) and SGGA (Singapore Gamers? Association).

In Wolfgang Marzin?s view, this cooperation with CEMS is an opportunity to participate in a growth market. During the contract signing he declared: ?The global networking in telecommunications, the friendly business climate in Singapore, the strict, reliable laws protecting intellectual property, and the strong media and digital entertainment market all make Singapore increasingly attractive to companies in the electronic games industry. We believe that GCA 2007 will be an outstanding B2B forum attracting exhibitors and visitors from all the ASEAN states and Asia?s three key markets: China, India and Korea. GCA is a neutral, unique platform for effective communication and initiating business contacts.?

Speaking about the forthcoming exhibition premi?re, CEMS?s Managing Director Edward Liu said: ?GCA Games Convention Asia 2007 will spotlight the growth of the local digital media and games market, and also strengthen international perception of Singapore as the region?s games axis. It will provide insights into the state of the art of games technologies and solutions. Furthermore, it will enable our own innovative solutions and applications to be demonstrated to international buyers.?

Thomas Lim, the Director of the infocomm Development Authority, added: ?If Singapore is to be perceived as a centre of games development and marketing, we have to make creative use of state-of-the-art technologies and support GCA Games Convention Asia. The Asian games market is growing, and we intend to make Singapore the region?s trading centre for this market. As far as we?re concerned, GCA Games Convention Asia is a central part of this strategy.?

Aroon Tan, Chairman of the Games Xchange Alliance, expects GCA to generate new business for the companies in his organisation: ?By bringing together the complementary services of its members and through the extensive access to technologies, talents and markets, GXA provides a gateway to the entire value creation chain. And thanks to the broad range of one-stop services we offer, we can cut costs for our international partners. GCA 2007 will play an important part in consolidating this platform, which is already used by firms of developers from both Singapore and abroad.?

In terms of visitors, GCA Games Convention Asia 2007 is designed to appeal to trade visitors and professional developers on the one hand, and numerous fans of computer games on the other. Its main pillars are as follows:

1. The exhibition. New games can be tested before their official market launch, enabling retailers to get an idea of the new products available before ordering.

2. GCA Business Centre. Far away from the crowds, the Business Centre will provide an oasis of calm for trade visitors in separate rooms complete with internet access, presentation systems and catering. The atmosphere is ideal for suppliers and purchasers to meet up and do business.

3. Games Developer Asia Conference. Taking place in parallel to the three-day exhibition, the developers? conference will be co-organised by the Games Xchange Alliance of Singapore. Focusing on ?Developing and Developments?, the conference will examine various aspects of programming and production as well as the areas of audio and visualisation. Expert discussions and workshops will cement the role of GCA as the industry?s ideal information platform.

4. GCA 2007 Cyber Games Competition. Specially designed for amateur gamers from Singapore and the surrounding region, the Cyber Games Competition is the ideal launch pad for brand new games. What?s more, with over 1,500 entrants expected from in and around Singapore, the Cyber Games Competition will be the biggest contest of its kind anywhere in Southeast Asia.

All in all, the Asian games market is known to be growing rapidly. According to PricewaterhouseCoopers, its turnover in 2009 will be in the order of $23 billion. The online games sector in Asia alone currently has a volume of $6.3 billion ? and by 2008 looks set to reach $7.5 billion.

About the Organisers

Conference & Exhibition Management Services Pte Ltd
Established since 1980, CEMS is a regional organiser with a global perspective. A key player in the Meeting, Incentive, Convention and Exhibition (MICE) industry in Singapore, CEMS has vast knowledge and experience in organising and managing exhibitions, conferences and other special events for government agencies, associations and private enterprises, with business activities spanning across many countries in Asean including Singapore, Thailand, Malaysia, Myanmar and the Philippines, China in North Asia, and India, Sri Lanka, Bangladesh and Pakistan in the South Asia.

In October 1997, CEMS achieved the distinction of being the first professional conference and exhibition organiser in Singapore to obtain the ISO 9002 certification.

For the past decade, CEMS has formed strategic partnerships with both local and international players to achieve mutually desirable goals in the MICE industry.

Leipziger Messe International GmbH
As organiser of the largest interactive gaming exhibition in Europe, Leipziger Messe?s subsidiary, Leipziger Messe International GmbH is now ready to expand it?s business to Asia Pacific. Founded in 1990 as the overseas trade fair marketing and exhibition company, LMI possesses extensive contacts to open new markets anywhere in the world.

As the co-organisers of GCA Games Convention Asia 2007, LMI will be responsible for marketing the event on an international basis. By sharing its experience of organising Games Convention in Europe, LMI will transfer its expertise to Asia Pacific. Together, LMI and CEMS will head the conceptualisation of Games Convention Asia 2007, customising it to suit Asian culture and environment with assistance from CEMS.

For media enquiries, please contact:
CONFERENCE & EXHIBITIONS MANAGEMENT SERVICES
Ms. Abby He
Marketing Communications Executive
Direct : +65 278 8666
Fax: +65 6278 4077
Email : abby@cems.com.sg

Web:
http://www.leipziger-messe.de
http://www.lm-international.com
http://www.cems.com.sg

Future Play October 10, 2006 October 12, 2006 Canada

http://www.futureplay.org
FuturePlayis the world-class conference on the future of games design and technology. FuturePlay evolved from the former Computer Game Technology (CGT) Conference initiated and run by Algoma University College since 2002. The goal of Future Play is to bring together academics, industry, and students to advance game design and technology through peer-reviewed research, creative and experimental game design and development, and formal and informal discussion on academic and industry-related topics.

The Fourth International Conference on Game Design and Technology - GDTW 2006 November 15, 2006 November 16, 2006 United Kingdom

http://www.cms.livjm.ac.uk/GDTW/GDTW2006/default.htm
The design and creation of modern computer and video games demands an ever-increasing sophistication and technical expertise. This drives the computer game industry into a more interdisciplinary and complicated one. Long gone are the days when good games are produced by lone programmer sitting in a dark room for days on end. Instead, they are replaced with a group of strong programmers, artists and hardware specialists.

This ever-increasing demand in human resources requires the industry to be able to recruit people who have more knowledge in computer design and programming straight away. To answer this demands, academic institutions do their share of effort in providing these people.

As one of the pioneer institutions which spearheaded the introduction of computer games technology degree, the School of Computing & Mathematical Sciences at Liverpool John Moores University proudly presents the fourth annual international conference in computer games technology which aims at bringing students, academics and developers in the computer games industry closer together. In addition, this workshop is also endorsed by several game companies, middleware companies, and other organisations supporting the UK games industry. This year again the conference is extended to two days to include tutorial, exhibition and academic research presentation sessions in addition to the usual high quality lectures from several great names in the industry.

The aims of the workshop are:

- To provide a forum to discuss state of the art games design and current and future games technology with the specialists.

- To enable academics and researchers in computer game technology and computer entertainment to present their work during the research sessions, and to seek opportunities for collaboration with the industry and for academic research partners.

- To facilitate relationships and collaboration between academics promoting Computer Games Technology courses, the UK games industry and supporting organisations.

- To provide games companies and related industries the opportunity to present their companies, products, job opportunities, and to discuss and discover alternative technology for game development.

- To allow students studying Computer Games Technology to make early contact with key players in the industry, enabling them to learn first hand about games development, and the challenges of working with and for a fast moving technology.

School of Computing and Maths.

5th Workshop on Network & System Support for Games 2006 October 30, 2006 October 31, 2006 Singapore

http://www.netgames2006.org/
NetGames 2006
5th Workshop on Network & System Support for Games 2006
30-31 October 2006, Singapore

The field of network game and entertainment has aroused great interest among researchers and developers in both academic and industrial fields as it is duly recognized as being very promising in bringing on new exciting characters to computer games and attracting more and more players. For example, next generation console gaming platform such as Xbox 360 by Microsoft and Playstation 3 by Sony have the ability to allow users to play network games. Also, the undeniable attraction of online role-playing games (RPG) has attracted increasing number of gamers every year.

The purpose of NetGames 2006 is to bring together researchers and developers from academic and industry to share ideas and present new research in understanding networked games and entertainment and in enabling the next generation of online games.

The conference is organised by Interaction and Entertainment Research Centre
(Nanyang Technological University, Singapore) and the Association of Computer Machinery-Computer Human Interaction (Singapore) in co-operation with ACM SIGCOMM.

This year??s workshop will held in Singapore. Located in the heart of fascinating Southeast Asia, Singapore is a dynamic city rich in contrast and color where you??ll find a harmonious blend of culture, cuisine, arts and architecture. As a thriving center of commerce and industry, Singapore has the busiest port in the world. Brimming with unbridled energy and bursting with exciting events, the city offers countless unique, memorable experience waiting to be discovered.

Prospective authors are now invited to submit papers and extended abstracts describing research related to networked games and entertainment on all platforms via the conference website, http://www.netgames2006.org. Submission Deadline: July 15, 2006.

ACM, the world??s leading computer science society, will be publishing all accepted papers.

Submissions are sought in any area related to networked games and entertainment. Topics of interest include, but are not limited to:
1. Multi-player game architectures and platforms
2. Games on mobile and resource-scarce devices
3. Protocols for peer-to-peer networked games
4. Text and voice messaging in games
5. Prevention and detection of cheating
6. Latency compensation and hiding
7. Modeling, usage studies, and characterization
8. Systems support for authentication and accounting
9. Multiplayer mobile and ubiquitous games
10. Networks of sensors and actuators for games
11. Advanced network services for mobile games (localisation, identification, group management)
12. Security and right management in games
13. Network and mobile game engine
14. Grid architecture for games
15. Advanced protocols and games (reliable multicast, group streaming, time and state synchronisation)

NanYang Technological University, Singapore

ACM SIGCHI ACE 2006 Hollywood - International Conference on Advances in Computer Entertainment Technology USA

http://www.ace2006.org
ACM SIGCHI ACE 2006 Hollywood - International Conference on Advances in Computer Entertainment Technology

Following the great success of ACE 2004 in Singapore and ACE 2005 in Valencia, we have great pleasure in announcing ACM SIGCHI ACE 2006 to be held in the capital of entertainment: Hollywood, USA on 14th - 16th June 2006 www.ace2006.org

Similarly to ACE in 2004/5, ACM, the world’s leading computer science society will be publishing all accepted papers, in both the proceedings and the ACM Digital Library and the conference is fully in technical association with the prestigious ACM SIGCHI.

Furthermore, the Best Demo (Gold Medal), Best Paper (Gold Medal), and Excellent Paper prizes will again be awarded. Furthermore the Best papers will be published in the leading ACM publication: ACM Computers in Entertainment as well as the Journal of Virtual Reality and Broadcasting.

This year we have very exciting new developments such as new call for art works and the Exhibition: Leonardo II where we call for exhibitions in Interactive Art and Digital Cinema. Furthermore prizes will be given for the best art works.

Also we have an exciting line-up of Keynote Speakers which will be announced soon.

Please see the call for papers at www.ace2006.org

Prospective authors are now invited to submit Papers/Posters/Demos and Art Works via the conference website: http://www.ace2006.org by 15th February 2006

Look forward to seeing you at ACE2006!

General Chairs
HIROSHI ISHII (USA)
NEWTON LEE (USA)
STEPHANE NATKIN (FRA)
KATSUHIDE TSUSHIMA (JPN)

Program Chairs
HIROKAZU KATO (JPN)—-TECHNOLOGY
NAOKO TOSA (JPN)—ART

Demo Chairs
MASIHAKO INAMI(JPN)
CLARA BOJ(ESP)

Panels and Publicity Chairs
PAN ZHIGENG (CHN)
ABDENNOUR EL RHALIBI (GBR)

Organizing Chairs
adrian david cheok (SGP)
DIEGO DIAZ (ESP)
JARREL PAIR (USA)

1122A Serangoon Road