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	<title>Conferences Calendar - Submit your Conference News for FREE &#187; Computers: Games</title>
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		<title>5th Annual International Conference on Computer Games, Multimedia and Allied Technology (CGAT 2012) at Global Science and Technology Forum</title>
		<link>http://www.conferences-calendar.com/2011/07/5th-annual-international-conference-on-computer-games-multimedia-and-allied-technology-cgat-2012-at-global-science-and-technology-forum/</link>
		<comments>http://www.conferences-calendar.com/2011/07/5th-annual-international-conference-on-computer-games-multimedia-and-allied-technology-cgat-2012-at-global-science-and-technology-forum/#comments</comments>
		<pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Computers: Games]]></category>

		<guid isPermaLink="false">http://www.conferences-calendar.com/?p=1362</guid>
		<description><![CDATA[Conference Details:
After the resounding success of last four years , we introduce CGAT 2012. This international academic conference was inaugurated by the Minister for Education and Finance of Singapore, Mr Tharman Shanmugaratnam in 2008 and attended by academics and industry experts from 18 different countries.
The evidently expanding Asian Gaming industry defines the need for the [...]]]></description>
			<content:encoded><![CDATA[<h3>Conference Details:</h3>
<p>After the resounding success of last four years , we introduce CGAT 2012. This international academic conference was inaugurated by the Minister for Education and Finance of Singapore, Mr Tharman Shanmugaratnam in 2008 and attended by academics and industry experts from 18 different countries.</p>
<p>The evidently expanding Asian Gaming industry defines the need for the International Conference on Computer Games, Multimedia and Allied Technology in Singapore. The conference provides a platform for the international gaming community experts to discuss and deliberate with their Eastern counterparts on the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to games development and related areas. The conference shall strive to shed light on the inherent sociological and design differences between the East and the West while exploring the challenges faced by the Asian Gaming industry. The conference also provides an opportunity to the international and regional gaming studios, game production companies and allied technology and service providers to showcase their technology, products and services at the concurrent industry symposium. This international platform has been positioned to synergise both the academic world and industry. </p>
<p>The conference mantles diverse tracks with stimulating technical sessions covering the conference theme of:Animation, AI, Multimedia, IPTV, Edutainment, Mobile, Virtual Reality. </p>
<p>The conference program offers insightful plenary and keynote addresses, stimulating technical sessions, seminars and panel discussions, poster sessions and multiple social and networking opportunities.</p>
<h3>Conference Contact Details:</h3>
<p>CONFERENCE SECRETARIAT<br />
Computer Games, Multimedia and Allied Technology<br />
10 Anson Road,<br />
International Plaza, #14-04<br />
Singapore &#8211; 079909</p>
<p>Email: info@cgames.com.sg<br />
Tel: 6327 0166</p>
<p>www.cgames.com.sg</p>
]]></content:encoded>
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		<item>
		<title>4th Annual International Conference on Computer Games,Multimedia and Allied Technology (CGAT 2011) at Global Science and Technology Forum (GSTF)</title>
		<link>http://www.conferences-calendar.com/2011/03/4th-annual-international-conference-on-computer-gamesmultimedia-and-allied-technology-cgat-2011-at-global-science-and-technology-forum-gstf/</link>
		<comments>http://www.conferences-calendar.com/2011/03/4th-annual-international-conference-on-computer-gamesmultimedia-and-allied-technology-cgat-2011-at-global-science-and-technology-forum-gstf/#comments</comments>
		<pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Computers: Games]]></category>

		<guid isPermaLink="false">http://www.conferences-calendar.com/?p=915</guid>
		<description><![CDATA[Conference Details:
[KEY TOPICS INCLUDE BUT ARE NOT LIMITED TO:]
Gaming &#8211; Mobile, PC, Online, Console
Aesthetic Approaches to Game Design &#38; Development
Storytelling and Narrative Landscapes
Design Documentation
Games Simulations and Dynamic Models
Interactive Simulations
Tools and Systems for Games and Virtual Reality
Intelligent Agents and Gamebots
Gaming – Hardware and Accessories
Graphics &#38; Visualisation
Texture and Shader Programming
Stereographics in Real Time
Cinematography
Sound Design and Music Systems
Multichanel [...]]]></description>
			<content:encoded><![CDATA[<h3>Conference Details:</h3>
<p>[KEY TOPICS INCLUDE BUT ARE NOT LIMITED TO:]</p>
<p>Gaming &#8211; Mobile, PC, Online, Console<br />
<br />Aesthetic Approaches to Game Design &amp; Development<br />
<br />Storytelling and Narrative Landscapes<br />
<br />Design Documentation<br />
<br />Games Simulations and Dynamic Models<br />
<br />Interactive Simulations<br />
<br />Tools and Systems for Games and Virtual Reality<br />
<br />Intelligent Agents and Gamebots<br />
<br />Gaming – Hardware and Accessories<br />
<br />Graphics &amp; Visualisation<br />
<br />Texture and Shader Programming<br />
<br />Stereographics in Real Time<br />
<br />Cinematography<br />
<br />Sound Design and Music Systems<br />
<br />Multichanel Audio<br />
<br />Audio Techniques for Racing Games<br />
<br />Media Theory<br />
<br />Interactive Dynamic Response for Games<br />
<br />Mapping the Mental Space of Game Genres<br />
<br />Cultural and Media Studies on Computer Games<br />
<br />Experiential Spatiality in Games<br />
<br />Player Behavior and Consumer Demographics<br />
<br />Game Development Contract Outsourcing<br />
<br />Project Funding and Financing<br />
<br />Social/Humanities Aspects of Games<br />
<br />Cheat Codes -To Cheat or Not to Cheat<br />
<br />Mobile and Multiuser Games<br />
<br />IPTV and Service Convergence<br />
<br />Pay-As-You-Play and IPTV<br />
<br />Academic Courses for Game Design &amp;  Development<br />
<br />Multiuser Virtual Environments (Muves) in Education<br />
<br />Learning to Play or Learning through Play<br />
<br />Game Security<br />
<br />Games and Intellectual Property Rights<br />
<br />Laws, Regulations, Certifications and Policies for Gaming<br />
<br />Censorship of Video Games Content<br />
<br />Artificial Intelligence in the Context of Gaming<br />
<br />Art, Design and New Media<br />
<br />Education, Training, and Edutainment Technologies<br />
<br />Human Factors of Games<br />
<br />Sound and Music<br />
<br />3D Geometric models<br />
<br />Geometric Modelling and Shape Modelling</p>
<h3>Conference Contact Details:</h3>
<p>Email: info@cgames.com.sg<br />
Website: http://www.cgames.com.sg<br />
DID: +65 6327 0163<br />
Fax: +65 6327 0162</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>IADIS INTERNATIONAL CONFERENCE GAME AND ENTERTAINMENT TECHNOLOGIES 2011 at IADIS</title>
		<link>http://www.conferences-calendar.com/2011/02/iadis-international-conference-game-and-entertainment-technologies-2011-at-iadis/</link>
		<comments>http://www.conferences-calendar.com/2011/02/iadis-international-conference-game-and-entertainment-technologies-2011-at-iadis/#comments</comments>
		<pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Computers: Games]]></category>

		<guid isPermaLink="false">http://www.conferences-calendar.com/?p=852</guid>
		<description><![CDATA[Conference Details:
IADIS INTERNATIONAL CONFERENCE GAME AND ENTERTAINMENT TECHNOLOGIES (GET2011)
Rome, Italy, 22- 24 July 2011
(http://www.gaming-conf.org/)
part of the IADIS Multi Conference on Computer Science and Information Systems (MCCSIS 2011)
Rome, Italy, 20 – 26 July 2011
(http://www.mccsis.org)
* Keynote Speaker:
Professor Dimitrios Rigas, Head of the Department of Media Technology &#38; Head of the Innovative Interactive Systems Research Group (IIS), De [...]]]></description>
			<content:encoded><![CDATA[<h3>Conference Details:</h3>
<p>IADIS INTERNATIONAL CONFERENCE GAME AND ENTERTAINMENT TECHNOLOGIES (GET2011)<br />
<br />Rome, Italy, 22- 24 July 2011<br />
<br />(http://www.gaming-conf.org/)<br />
<br />part of the IADIS Multi Conference on Computer Science and Information Systems (MCCSIS 2011)<br />
<br />Rome, Italy, 20 – 26 July 2011<br />
<br />(http://www.mccsis.org)</p>
<p>* Keynote Speaker:<br />
<br />Professor Dimitrios Rigas, Head of the Department of Media Technology &amp; Head of the Innovative Interactive Systems Research Group (IIS), De Montfort University, United Kingdom</p>
<p>* Conference background and goals<br />
<br />This conference aims to bring together research and practice from creative, social and business practitioners and researchers in this challenging field. The focus of this conference is on design, development and evaluation of games, entertainment technologies and the nature of play.</p>
<p>* Format of the Conference<br />
<br />TThe conference will comprise of invited talks and oral presentations.<br />
<br />The proceedings of the conference will be published in the form of a book and CD-ROM with ISBN, and will be available also in the IADIS Digital Library (accessible on-line).<br />
<br />The conference proceedings will be submitted for indexing to INSPEC, EI Compendex, Thomson ISI, ISTP and other indexing services.</p>
<p>* Best Papers<br />
<br />Selected authors of best papers will be invited to submit extended versions of their papers to selected journals<br />
<br />(i.e. IADIS International Journal on Computer Science and Information Systems (IJCSIS &#8211; ISSN: 1646-3692) including journals from INDERSCIENCE Publishers</p>
<p>* Types of submissions<br />
<br />Full papers, Short Papers, Reflection Papers, Posters/Demonstrations, Tutorials, Panels and Doctoral Consortium. All submissions are subject to a blind refereeing process.</p>
<p>* Topics related to Game and Entertainment Technologies are of interest. These include, but are not limited to the following topics: </p>
<p>- Development methodologies<br />
<br />- Design issues<br />
<br />- Controversial issues – we welcome debate and dissension, for example; games as art, entertainment as purely for monetary returns etc<br />
<br />- Special Effects<br />
<br />- Animation<br />
<br />- Mobile and ubiquitous games and entertainment<br />
<br />- Serious Games and entertainment –applications, critiques<br />
<br />- Philosophical issues<br />
<br />- Prototypes<br />
<br />- Social and cultural uses of/for Play<br />
<br />- Tools and technologies<br />
<br />- Skills, strategy, rules and chance<br />
<br />- Genre<br />
<br />- Immersiveness and engagement<br />
<br />- Research methodologies in creative practice</p>
<p>- Usability and playability<br />
<br />- User/player centered design<br />
<br />- Psychological, social, and cultural differences in perception and participation<br />
<br />- Communities, networks, social interaction and social capital<br />
<br />- Cross-cultural and intercultural approaches<br />
<br />- Assessment of exploratory learning approaches<br />
<br />- Emerging practices<br />
</p>
<h3>Conference Contact Details:</h3>
<p>E-mail: secretariat@gaming-conf.org<br />
Web site: http://www.gaming-conf.org/</p>
]]></content:encoded>
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